![]() The horror component is done, perhaps, better than in the entire series, the old parts are still a little outdated, just try to play them now, and you will understand what I mean (By the way, the single player game needs to be balanced, there are too many opponents there), Of course, this is not the ultimate dream, not that all this has not happened before, but usually the cooperative genre is just a solo game for two, but there is at least some interaction,īut, of course, the 3rd Outlast, like any joint horror, cannot be scary, probably, this is generally impossible to implement in a game for friends,īut when playing solo, in terms of audio design, everything is fine, you can feel the tension, Hack generators together, take turns carrying heavy objects, use one of the 4 abilities as a team: heal, mine, x-ray vision, and stun, ![]() Have to knock trap if friend got into it, share the antidote, For once, a game from a popular "title" that tries itself in the online genre with "early access" mark, turned out to be a worthy triquel / prequel, moreover, an ideal "entry point" into the series for those who play Outlast for the first time,Īs well as with high-quality technical implementation, and, most importantly, a very competent, at its core, gameplay formula.įor once, the "Beta" version of the game has a chance to become not at least "playable",īut richer and more replayable than the original.Īt the same time, Outlast: Tri als - this is one of the few examples of a good Co-op game, you have to take turns lifting the gate for each other, put your shoulder to lift your partner to the top floor, or, conversely, give a hand to the one below,
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